--------------------------------------------------------------------
- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\MP\MUSEUM\museum.ZIT
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- Exported from D:\inline\museum\xrefs\Museum_MP.max
--------------------------------------------------------------------


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Textures
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Geometry Definitions
--------------------------------------------------------------------
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 NumMaterials:  1 NumFaces:   20 NumVerts:   15 - Lwing
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - Tail

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 terrain_storagewall02
 terrain_loadingarea02
 terrain_storagewall03
 terrain_warehousewall20
 terrain_warehouseceiling01
 prop_truss02
 prop_truss04
 prop_truss05
 terrain_steelbeam01
 terrain_steelcolumn01
 terrain_steelbeam03
 terrain_steelcolumn11
 terrain_steelcolumn14
 terrain_steelcolumn17
 terrain_steelbeam04
 terrain_steelbeam05
 terrain_steelbeam06
 terrain_fork_body01
 terrain_cratewall
 terrain_crate29
 terrain_crate31
 terrain_EI_statue
 terrain_crate34
 terrain_warehousewall01
 terrain_warehousewall02
 terrain_warehousewall21
 terrain_warehouseceiling02
 terrain_warehousewall04
 scriptObj_warehouse_extension
 terrain_storageinteriorwall
 terrain_loadingarea03
 scriptObj_qpipe02
 scriptObj_qpipe01
 terrain_qpipe04
 terrain_crate01
 terrain_crate37
 terrain_wall_park01
 terrain_crate38
 terrain_steelbeam02
 terrain_crate40
 terrain_crate41
 terrain_crate42
 terrain_HVAC02
 terrain_HVAC07
 terrain_HVAC25
 terrain_HVAC31
 terrain_steelbeam07
 terrain_steelbeam09
 terrain_backgbldg
 scriptObj_HVAC41
 terrain_HVAC53
 prop_truss06
 prop_truss07
 prop_truss08
 prop_truss09
 prop_truss10
 prop_truss11
 prop_truss12
 terrain_bigqpipe01
 terrain_rollers
 terrain_steelcolumn19
 terrain_HVAC62
 terrain_temp_bridge01
 terrain_qpipe05
 terrain_topfloor
 Terrain_Spine01
 terrain_cornerbowl
 terrain_qpipe_corner
 prop_striplight02
 prop_striplight03
 prop_striplight04
 prop_striplight05
 prop_striplight06
 prop_striplight07
 prop_striplight09
 prop_striplight10
 prop_striplight11
 prop_striplight12
 prop_striplight13
 prop_striplight14
 prop_striplight15
 prop_striplight16
 prop_striplight17
 prop_striplight18
 prop_striplight20
 prop_striplight21
 ScriptProp_striplight03
 ScriptProp_striplight02
 ScriptProp_striplight01
 prop_striplight25
 prop_striplight26
 terrain_striplight28
 prop_striplight29
 terrain_HVAC400
 scriptObj_catwalk01
 terrain_qpipe_corner02
 terrain_catwalk02
 terrain_statuecollision01
 terrain_warepark30
 terrain_temp_bridge03
 dynamics_crateA01
 dynamics_crateA02
 dynamics_crateA03
 dynamics_crateA09
 dynamics_crateB01
 dynamics_crateB03
 dynamics_crateB04
 dynamics_crateA10
 dynamics_crateA11
 dynamics_crateB05
 dynamics_crateB08
 dynamics_crateB09
 dynamics_crateA13
 terrain_steelbeam10
 terrain_steelbeam11
 terrain_steelcolumn18
 terrain_steelcolumn28
 terrain_catwalk03
 scriptObj_striplight01
 terrain_warehousebowl
 terrain_qpipe06
 terrain_HVAC401
 terrain_qpipe07
 terrain_crate43
 terrain_crate44
 terrain_arkqpipes01
 terrain_decal01
 terrain_decal02
 terrain_skidmarks01
 terrain_decal03
 prop_truss01
 terrain_logosA01
 terrain_warehousewindows01
 terrain_decal06
 terrain_puddles01
 terrain_warehouse_extension10
 terrain_grindrails01
 terrain_reflectqpipe01
 dynamics_crateA14
 dynamics_crateB10
 dynamics_crateA15
 dynamics_crateA16
 dynamics_crateB11
 dynamics_crateB12
 dynamics_crateA17
 dynamics_crateA18
 dynamics_crateB13
 dynamics_crateA19
 terrain_qpiperails01
 terrain_vertsupports
 terrain_qpipeplatform01
 terrain_wareparkreflection
 animObj_UnleashArc
 scriptObj_Arc
 terrain_dummySpine01
 animObj_WarehouseDoors
  doorR
  doorL
 scriptObj_playerone
 terrain_bowlgrindrail
 terrain_reflectA01
 terrain_reflectA02
 terrain_reflectA03
 terrain_reflectA04
 terrain_reflectA05
 terrain_reflectA06
 terrain_reflectA07
 terrain_reflectA08
 terrain_warehouseC01
 terrain_warehouseC02
 terrain_warehouseC03
 terrain_warehouseC04
 terrain_warehouseC05
 terrain_warehouseC10
 terrain_warehouseC11
 terrain_warehouseC12
 terrain_warehouseroller01
 animObj_parrot
  animObj_body
   Head
   Legs
   Rwing
   Lwing
   Tail

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 terrain_storagewall02-Low number of vertices in object (52, Optimum is > 256) 
 terrain_loadingarea02-Low number of vertices in object (125, Optimum is > 256) 
 terrain_storagewall03-Low number of vertices in object (199, Optimum is > 256) 
 terrain_storagewall03-High vertex to face ratio (2.940594, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall20-Low number of vertices in object (233, Optimum is > 256) 
 terrain_warehouseceiling01-High vertex to face ratio (2.988701, Optimum is < 2.000000) - poor stripping 
 terrain_steelbeam01-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelcolumn01-Low number of vertices in object (180, Optimum is > 256) 
 terrain_steelbeam03-Low number of vertices in object (114, Optimum is > 256) 
 terrain_steelcolumn11-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelcolumn14-Low number of vertices in object (108, Optimum is > 256) 
 terrain_steelcolumn17-Low number of vertices in object (36, Optimum is > 256) 
 terrain_steelbeam04-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelbeam05-Low number of vertices in object (143, Optimum is > 256) 
 terrain_steelbeam06-Low number of vertices in object (144, Optimum is > 256) 
 propdef_truss-High vertex to face ratio (2.797814, Optimum is < 2.000000) - poor stripping 
 terrain_fork_body01-High vertex to face ratio (2.401033, Optimum is < 2.000000) - poor stripping 
 terrain_cratewall-Low number of vertices in object (165, Optimum is > 256) 
 terrain_cratewall-High vertex to face ratio (2.685393, Optimum is < 2.000000) - poor stripping 
 terrain_crate29-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate29-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate31-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate31-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_EI_statue-Low number of vertices in object (80, Optimum is > 256) 
 terrain_crate34-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate34-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall01-Low number of vertices in object (176, Optimum is > 256) 
 terrain_warehousewall01-High vertex to face ratio (2.977273, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall02-High vertex to face ratio (2.885572, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall21-Low number of vertices in object (188, Optimum is > 256) 
 terrain_warehousewall21-High vertex to face ratio (2.989362, Optimum is < 2.000000) - poor stripping 
 terrain_warehouseceiling02-High vertex to face ratio (2.990909, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewall04-Low number of vertices in object (165, Optimum is > 256) 
 terrain_warehousewall04-High vertex to face ratio (2.975904, Optimum is < 2.000000) - poor stripping 
 scriptObj_warehouse_extension-High vertex to face ratio (2.063114, Optimum is < 2.000000) - poor stripping 
 decal_qpipestrip01-Low number of vertices in object (56, Optimum is > 256) 
 decal_qpipestrip01-High vertex to face ratio (2.656250, Optimum is < 2.000000) - poor stripping 
 decal_warehouseextension-Low number of vertices in object (92, Optimum is > 256) 
 decal_warehouseextension-High vertex to face ratio (2.956522, Optimum is < 2.000000) - poor stripping 
 terrain_storageinteriorwall-Low number of vertices in object (162, Optimum is > 256) 
 terrain_loadingarea03-Low number of vertices in object (205, Optimum is > 256) 
 scriptObj_qpipe02-Low number of vertices in object (103, Optimum is > 256) 
 scriptObj_qpipe01-Low number of vertices in object (205, Optimum is > 256) 
 terrain_qpipe04-Low number of vertices in object (86, Optimum is > 256) 
 decal_qpipe04-Low number of vertices in object (12, Optimum is > 256) 
 terrain_crate01-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate01-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate37-Low number of vertices in object (23, Optimum is > 256) 
 terrain_crate37-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_wall_park01-Low number of vertices in object (97, Optimum is > 256) 
 terrain_wall_park01-High vertex to face ratio (2.258065, Optimum is < 2.000000) - poor stripping 
 terrain_crate38-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate38-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate40-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate40-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate41-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate41-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate42-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate42-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_HVAC07-Low number of vertices in object (100, Optimum is > 256) 
 terrain_HVAC25-Low number of vertices in object (190, Optimum is > 256) 
 terrain_HVAC31-Low number of vertices in object (50, Optimum is > 256) 
 terrain_steelbeam07-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelbeam09-Low number of vertices in object (114, Optimum is > 256) 
 terrain_backgbldg-Low number of vertices in object (224, Optimum is > 256) 
 terrain_backgbldg-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping 
 decal_backgbldg-Low number of vertices in object (104, Optimum is > 256) 
 decal_backgbldg-High vertex to face ratio (2.961539, Optimum is < 2.000000) - poor stripping 
 scriptObj_HVAC41-Low number of vertices in object (160, Optimum is > 256) 
 terrain_HVAC53-Low number of vertices in object (95, Optimum is > 256) 
 decal_bigqpipestrip-Low number of vertices in object (84, Optimum is > 256) 
 decal_bigqpipestrip-High vertex to face ratio (2.403846, Optimum is < 2.000000) - poor stripping 
 decal_bigqpipe01b-Low number of vertices in object (48, Optimum is > 256) 
 decal_bigqpipe01b-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_rollers-Low number of vertices in object (182, Optimum is > 256) 
 terrain_steelcolumn19-Low number of vertices in object (180, Optimum is > 256) 
 terrain_HVAC62-Low number of vertices in object (150, Optimum is > 256) 
 terrain_temp_bridge01-Low number of vertices in object (216, Optimum is > 256) 
 terrain_qpipe05-Low number of vertices in object (63, Optimum is > 256) 
 decal_qpipe05-Low number of vertices in object (10, Optimum is > 256) 
 decal_qpipe05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_topfloor-Low number of vertices in object (75, Optimum is > 256) 
 terrain_topfloor-High vertex to face ratio (2.072727, Optimum is < 2.000000) - poor stripping 
 Terrain_Spine01-Low number of vertices in object (32, Optimum is > 256) 
 decal_spinearrows03-Low number of vertices in object (8, Optimum is > 256) 
 decal_spinearrows03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_cornerbowl-Low number of vertices in object (108, Optimum is > 256) 
 terrain_qpipe_corner-Low number of vertices in object (38, Optimum is > 256) 
 decal_qpipecorner02-Low number of vertices in object (6, Optimum is > 256) 
 propdef_striplight-Low number of vertices in object (51, Optimum is > 256) 
 propdef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 terrain_striplight28-Low number of vertices in object (51, Optimum is > 256) 
 terrain_striplight28-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 terrain_HVAC400-Low number of vertices in object (215, Optimum is > 256) 
 scriptObj_catwalk01-Low number of vertices in object (181, Optimum is > 256) 
 scriptObj_catwalk01-High vertex to face ratio (2.989011, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe_corner02-Low number of vertices in object (44, Optimum is > 256) 
 decal_qpipecorner-Low number of vertices in object (6, Optimum is > 256) 
 terrain_catwalk02-Low number of vertices in object (90, Optimum is > 256) 
 terrain_catwalk02-High vertex to face ratio (2.540000, Optimum is < 2.000000) - poor stripping 
 terrain_statuecollision01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_warepark30-Low number of vertices in object (53, Optimum is > 256) 
 terrain_temp_bridge03-Low number of vertices in object (232, Optimum is > 256) 
 dynamicsdef_crateB-Low number of vertices in object (24, Optimum is > 256) 
 dynamicsdef_crateB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 dynamicsdef_crateA-Low number of vertices in object (24, Optimum is > 256) 
 dynamicsdef_crateA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_steelbeam10-Low number of vertices in object (42, Optimum is > 256) 
 terrain_steelbeam10-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_steelbeam11-Low number of vertices in object (43, Optimum is > 256) 
 terrain_steelbeam11-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 terrain_steelcolumn18-Low number of vertices in object (144, Optimum is > 256) 
 terrain_steelcolumn28-Low number of vertices in object (108, Optimum is > 256) 
 terrain_steelcolumn28-High vertex to face ratio (2.208333, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk03-Low number of vertices in object (100, Optimum is > 256) 
 terrain_catwalk03-High vertex to face ratio (2.920000, Optimum is < 2.000000) - poor stripping 
 scriptObj_striplight01-Low number of vertices in object (51, Optimum is > 256) 
 scriptObj_striplight01-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 ScriptPropDef_striplight-Low number of vertices in object (51, Optimum is > 256) 
 ScriptPropDef_striplight-High vertex to face ratio (2.466667, Optimum is < 2.000000) - poor stripping 
 decal_woodbowl01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_qpipe07-Low number of vertices in object (52, Optimum is > 256) 
 decal_qpipe07-Low number of vertices in object (6, Optimum is > 256) 
 terrain_crate43-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate43-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_crate44-Low number of vertices in object (24, Optimum is > 256) 
 terrain_crate44-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_arkqpipes01-Low number of vertices in object (148, Optimum is > 256) 
 decal_arkqpipes01-Low number of vertices in object (16, Optimum is > 256) 
 terrain_decal01-Low number of vertices in object (212, Optimum is > 256) 
 terrain_decal01-High vertex to face ratio (2.943396, Optimum is < 2.000000) - poor stripping 
 terrain_decal02-Low number of vertices in object (200, Optimum is > 256) 
 terrain_decal02-High vertex to face ratio (2.980000, Optimum is < 2.000000) - poor stripping 
 terrain_skidmarks01-Low number of vertices in object (200, Optimum is > 256) 
 terrain_decal03-Low number of vertices in object (168, Optimum is > 256) 
 terrain_decal03-High vertex to face ratio (2.976191, Optimum is < 2.000000) - poor stripping 
 terrain_logosA01-Low number of vertices in object (60, Optimum is > 256) 
 terrain_logosA01-High vertex to face ratio (2.933333, Optimum is < 2.000000) - poor stripping 
 terrain_warehousewindows01-Low number of vertices in object (12, Optimum is > 256) 
 terrain_warehousewindows01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_decal06-Low number of vertices in object (148, Optimum is > 256) 
 terrain_decal06-High vertex to face ratio (2.918919, Optimum is < 2.000000) - poor stripping 
 terrain_puddles01-Low number of vertices in object (44, Optimum is > 256) 
 terrain_puddles01-High vertex to face ratio (2.909091, Optimum is < 2.000000) - poor stripping 
 terrain_warehouse_extension10-Low number of vertices in object (154, Optimum is > 256) 
 terrain_reflectqpipe01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_qpiperails01-Low number of vertices in object (123, Optimum is > 256) 
 terrain_qpipeplatform01-Low number of vertices in object (60, Optimum is > 256) 
 terrain_wareparkreflection-Low number of vertices in object (89, Optimum is > 256) 
 animObj_UnleashArc-Low number of vertices in object (178, Optimum is > 256) 
 animObj_UnleashArc-High vertex to face ratio (2.283333, Optimum is < 2.000000) - poor stripping 
 scriptObj_Arc-High vertex to face ratio (2.139535, Optimum is < 2.000000) - poor stripping 
 terrain_dummySpine01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_dummySpine01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animObj_WarehouseDoors-Low number of vertices in object (8, Optimum is > 256) 
 doorR-Low number of vertices in object (16, Optimum is > 256) 
 doorR-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 doorL-Low number of vertices in object (16, Optimum is > 256) 
 doorL-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 scriptObj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_reflectA01-Low number of vertices in object (71, Optimum is > 256) 
 terrain_reflectA02-Low number of vertices in object (112, Optimum is > 256) 
 terrain_reflectA03-High vertex to face ratio (2.087866, Optimum is < 2.000000) - poor stripping 
 terrain_reflectA04-Low number of vertices in object (98, Optimum is > 256) 
 terrain_reflectA04-High vertex to face ratio (2.013158, Optimum is < 2.000000) - poor stripping 
 terrain_reflectA05-Low number of vertices in object (105, Optimum is > 256) 
 terrain_reflectA05-High vertex to face ratio (2.014286, Optimum is < 2.000000) - poor stripping 
 terrain_reflectA06-High vertex to face ratio (2.079439, Optimum is < 2.000000) - poor stripping 
 terrain_reflectA07-Low number of vertices in object (118, Optimum is > 256) 
 terrain_reflectA08-Low number of vertices in object (52, Optimum is > 256) 
 terrain_warehouseC01-Low number of vertices in object (78, Optimum is > 256) 
 terrain_warehouseC02-Low number of vertices in object (60, Optimum is > 256) 
 terrain_warehouseC03-Low number of vertices in object (105, Optimum is > 256) 
 terrain_warehouseC04-Low number of vertices in object (208, Optimum is > 256) 
 terrain_warehouseC05-Low number of vertices in object (115, Optimum is > 256) 
 terrain_warehouseC10-Low number of vertices in object (80, Optimum is > 256) 
 decal_warehouseC10-Low number of vertices in object (10, Optimum is > 256) 
 decal_warehouseC10-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_warehouseC11-Low number of vertices in object (82, Optimum is > 256) 
 decal_warehouseC11-Low number of vertices in object (10, Optimum is > 256) 
 decal_warehouseC11-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_warehouseC12-Low number of vertices in object (182, Optimum is > 256) 
 terrain_warehouseC12-High vertex to face ratio (2.006944, Optimum is < 2.000000) - poor stripping 
 terrain_warehouseroller01-Low number of vertices in object (223, Optimum is > 256) 
 decal_warehouseroller-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_CardAce-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggSmall-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFour-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardThree-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardEight-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardSix-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardFive-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardJack-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardTen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardNine-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_CardKing-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_EggBig-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_Beaker-Low number of vertices in object (58, Optimum is > 256) 
 PropDef_CandyCane-Low number of vertices in object (72, Optimum is > 256) 
 PropDef_CandyCane-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping 
 PropDef_DinoEgg-Low number of vertices in object (61, Optimum is > 256) 
 PropDef_Balloon-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 animObj_parrot-Low number of vertices in object (8, Optimum is > 256) 
 animObj_body-Low number of vertices in object (32, Optimum is > 256) 
 Head-Low number of vertices in object (52, Optimum is > 256) 
 Legs-Low number of vertices in object (36, Optimum is > 256) 
 Rwing-Low number of vertices in object (15, Optimum is > 256) 
 Lwing-Low number of vertices in object (15, Optimum is > 256) 
 Tail-Low number of vertices in object (21, Optimum is > 256) 
  
 -END- 
 - EOF - 
